AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on Android in Lebanon - Q2 2024
Discover the performance trends of the top 5 high fantasy games on Android in Lebanon during Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the high fantasy gaming genre on Android in Lebanon saw notable trends across the top 5 applications. Here's a breakdown of their performance:
Clash of Clans from Supercell experienced a steady weekly revenue, peaking at around $494 in early April and maintaining a range between $235 and $465 throughout the quarter. Weekly downloads fluctuated, with a high of 3.4K in the second week of April and a low of 1.9K in early June. Weekly active users showed a slight decline from 146.6K to 124.4K over the quarter.
Evony: The King's Return from TG Inc. maintained consistent weekly revenue, ranging between $154 and $371. Downloads spiked to 1.5K in late April but generally trended downwards, reaching a low of 362 in early June. Active users saw an initial rise from 5.1K to 7.7K in April, followed by a gradual decline, ending at 5.6K in late June.
Clash Royale from Supercell showed varied weekly revenue, with a peak of $454 in early May and a minimum of $197 in mid-May. Downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at 1.4K in mid-June. Active users fluctuated, starting at 83.1K and showing a slight increase to 82.3K by mid-June before ending at 77K.
Lords Mobile: Last Rise of Qin from IGG.COM experienced fluctuations in weekly revenue, peaking at $360 in mid-May and maintaining a range between $175 and $324. Downloads were inconsistent, with highs of 5K in late June and lows of 1.6K in early June. Active users saw a notable increase from 31.4K in early April to 35.5K by the end of June.
Mobile Legends: Bang Bang from Moonton showed a varied revenue trend, peaking at $264 in mid-April and dipping to $77 in late May. Weekly downloads were highest in late June at 1.1K, with a low of 392 in mid-May. Active users remained relatively stable, starting at 19.9K and ending at 19K, with minor fluctuations throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.